using UnityEngine;
using UnityEditor;

[System.Serializable]
public class PetAsset : ObjectAsset
{
    public enum Sexes { Male, Female}

    public string Name;
    public Sexes Sex;
    public Texture2D Avatar;
    public AudioClip Cry;
    public PetDataAsset PetData;
    public SkillAsset InitSkill;
    public ObjectAsset AnyObjectAsset;

    [MenuItem("Assets/Create/PetAsset")]
    public static void CreateAsset()
    {
        ScriptableObjectUtility.CreateAsset<PetAsset>();
    }
}
